Run Postman Run: Evolving the concept – Dogs and city
Recently we talked about the evolution of the design of our main character, the postman. That post wouldn’t complete if we don’t mention the evolution of the other aspects of the game visuals, so now we’ll cover the dogs and the city.
If you want the full story I urge you to read the first part where we talk about the postman, it will give you a broader sense of the designs, though it’s not really necessary, the really important thing here is that you enjoy
The first concepts of the game outlined a game where a postman never stops from running and has to jump and roll to prevent a dog from reaching him.
The project designs went through different transformations during the evolution of the project:
At the beginning we were aiming to create a game with pixelated graphics, we had advanced in the concept quite a bit, we had some tilesets ready and we even had some levels constructed.
We started with an elaborated sketch with everything we wanted and then we figured out the tiles that were going to work. After that we made a tileset and then a complete demo level.
This was the moment when we decided to rethink the project with the help of government funding. We were able to explore other styles:
Then, with the steampunk style we finally found the style we were looking for.
The dogs have also changed a lot during the development process of Run Postman Run. Here there are some sketches of the design process for the dog:
When we decided to keep a steampunk aesthetic we thought a realistic approach was going to work better, so we made a list of the breeds that were going to be present in the game and started to work in them:
You can read here about the dogs that made it to the final version of the game.
So that’s it, that’s how we got the final designs for the game, we hope you enjoyed the ride.
Don’t forget to see more sketches in the gallery below.
Run Postman Run is right now on Steam greenlight! Help us get there: